(Mashable) -- Super Bowl XLVI host city Indianapolis
has concocted a new way to deal with the madness that comes with
managing the world's biggest annual sporting event.
The solution? The Super Bowl's first-ever social media command center.
A team of strategists, analysts and techies will monitor the digital fan conversation via Facebook, Twitter
and other platforms from a 2,800-square-foot space downtown. The
station was set to open on Monday and run through Super Bowl XLVI on
February 5.
The team will tweet directions to fans in search of parking, direct
visitors to Indianapolis's best attractions, and stand by to provide
information in case of a disaster.
"Social media is just how people interact now," said Taulbee Jackson, CEO of Raidious,
the digital marketing agency that the Super Bowl's host committee
tapped to manage the communications hub. "We felt it was critical to
have some horsepower behind that aspect of the Super Bowl here, versus
what you might have seen from other Super Bowls."
Some 150,000 people are expected to flood into downtown Indianapolis
-- where the game will be played at Lucas Oil Stadium -- over Super Bowl
weekend.
Advanced search tools and analytics will help Jackson and his team
identify fans in need of help by indexing key words and phrases. For
example, a fan won't need to tweet, "where can I find parking?" to get
help; Raidious operatives will be able to pick up on a general phrase
such as "parking sucks" to offer assistance.
But it won't be a simple operation. The command center will utilize
more than a mile of Ethernet cable and more than 150 square feet of
networked screen space. More than 20 people will man the center for 15
hours per day.
Researchers from nearby Ball State University's Center for Media
Design will conduct a study of the command center, analyzing its
strengths and weaknesses. Michael Holmes, director of the center's
Insight & Research Unit, wrote in an email that the command center
is an example of the "the ubiquity of social media and the absolute
necessity for companies, organizations and communities to use these
tools to improve their relations with their customer, audiences and
citizens."
Both Holmes and Jackson said they would not be surprised if the Super
Bowl's first designated social-media warroom sets a precedent for other
major events.
"We're kind of breaking new ground here so we don't know the exact
numbers yet of what we'll be dealing with, but we should be able to
provide that after the game to other cities that have to deal with these
types of issues," Jackson said. "I think a lot of brands will start to
see a need for something like this."
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